Testimonial
Sells belonging before specification. It lands on community rather than driver count, because that is what the buyer is actually paying for.
9:16 · 4K
Hey, I'm Stew. I create performance-minded UGC for tech, gaming, lifestyle, fitness and family brands, backed by professional video editing and fifteen years in sales.
Content that sells, cut like it cost more.
Richmond, Virginia · Available remotely nationwide · English + Spanish
Selected UGC and branded content created for Xfinity, PLAUD, Cincom, Repeat.gg and OBSBOT.
Xfinity: two branded videos plus 30 days of paid link-in-bio usage.
Browse by format and category to find the style that fits your next brief. Each piece is labeled by what it was built to do rather than by the product in it, so you can tell whether it suits your campaign before you press play.
Sells belonging before specification. It lands on community rather than driver count, because that is what the buyer is actually paying for.
9:16 · 4K
The product stays in frame throughout, and the whole piece is framed as a buying decision instead of a review.
9:16 · web version
Sells the routine first and the product second, pitched at someone who has tried this before and quit.
9:16 · web version
Overhead reveal with narration running over the open, then through build and fit to a payoff shot of the setup in use.
9:16 · web version
An old game library staged next to new hardware, so the nostalgia does the selling and the spec sheet stays out of it.
9:16 · web version
Carries a spec argument all the way through the reveal and ends on the finished setup rather than an empty box.
9:16 · web version
Device in hand throughout, shot at the desk where it actually gets used. It sells the habit of catching a thought rather than the spec sheet.
9:16 · 4K
Recovery gear shown mid-workday instead of in a gym, so the setting makes the argument: if you work like this, your legs feel like that.
9:16 · 4K
Feature set carried by motion and detail instead of a voiceover list, with hands in frame the whole way through.
9:16 · 4K macro
Shot on a real working desk, where the before state is the hook rather than a staged studio build.
9:16 · 4K
Low light, several products in genuine use. Built for brands that want their product in context rather than in a hero shot.
9:16 · web version
Opens on the dog, not the bag. A personal hook about the house taste tester earns the product shot, and the cuts follow the dog's movement.
9:16 · 1080p
No face and no voiceover. The prompt, the plan and the generated shots carry it, so the viewer watches one message turn into a finished video.
9:16 · screen capture
The talking head carries the argument and the screen capture proves it, moving from sign-up friction to the feature that earns the seat, then into a direct call to action.
9:16 · screen capture
Framed as a seven-day challenge with a day counter, so the app becomes the method and the payoff is something you can hear by day seven.
9:16 · 1080p
The game is played live on camera. The reaction to each word does the selling, and the app is on screen from the first second.
9:16 · screen capture
Opens on the problem sellers feel, then the screen recording shows the answer coming back in real time and ends on one clear call to action.
9:16 · screen capture
Plenty of creators can shoot. Far fewer hand back finished creative. I cut my own work in Premiere Pro and DaVinci Resolve, so what arrives is paced, captioned, mixed and exported for the platform it is running on, ready to go live or straight into a test.
I'm a 36 year old creator, professional video editor, husband, dad of two, runner, lifter, lifelong gamer and unapologetic Pokémon collector.
Before creating content full time, I spent fifteen years in sales. That experience still shapes how I approach UGC: I think about the person watching, the objection holding them back, and the reason they would actually care about the product.
I handle both production and post-production myself, with professional editing experience in Premiere Pro and DaVinci Resolve. That means I can build around the brief from the start instead of treating the edit as an afterthought.
I'm comfortable working scripted or unscripted. Give me a finished script, a few talking points, or simply the objective, and I can develop the angle from there.
Strong paid creative rarely relies on a single opening. I can shoot one core concept and build multiple hook variations from the same production, giving your team more creative to test without requiring three separate shoots.
Same product, same body, same call to action. Only the first three seconds change, and all three versions come out of a single shoot day.
Three openings from the same timeline
Hook 01
"My phone died at 2pm at my kid's soccer game. Again."
Opens on the failure the product exists to prevent.
Hook 02
"I carry three cameras and a laptop to every shoot. This is the only battery I actually trust."
Opens on why my opinion is worth the next twenty seconds.
Hook 03
No talking. Phone at 4 percent, plugged in, timelapse to full.
Opens on the proof and explains afterward.
Depending on the brief, I can also create:
Priced per project.
Quoted same day.
Every project is quoted around the scope rather than forced into a preset package. Send over the product, the number of deliverables, the intended usage and any testing needs, and I'll send back the appropriate options and rate.
Tell me what you're promoting, who you're trying to reach, and where the creative will run. I'll take it from there.
stew@stewugc.comRichmond, Virginia · remote and local · English + Spanish · stewugc.com